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Game Programming Patterns by Robert Nystrom (Author)

  • Publisher: COMPUTER SCIENCE
  • Availability: In Stock
  • SKU: 46069
  • Number of Pages: 354

Rs.790.00

Rs.995.00

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"Game Programming Patterns" by Robert Nystrom is an indispensable guidebook that delves deep into the intricate art of designing and implementing robust, efficient, and maintainable code for video games. As a seasoned game developer and technical architect, Nystrom draws from his wealth of experience to unravel the complexities of game programming with clarity and insight. The book serves as a comprehensive manual for both aspiring and experienced game developers, offering practical solutions to common design challenges and illuminating the underlying principles that govern game development.

Nystrom's writing style is accessible yet rich with technical detail, making complex programming concepts understandable without sacrificing depth. Each chapter explores a distinct design pattern, such as the Singleton, Observer, and State patterns, among others, providing concrete examples and real-world scenarios where these patterns can be applied effectively. By distilling these patterns into actionable advice, Nystrom empowers developers to write cleaner, more efficient code that not only enhances game performance but also simplifies debugging and iteration processes.

"Game Programming Patterns" stands out not only for its technical rigor but also for its practicality and relevance to contemporary game development practices. Whether you're grappling with performance bottlenecks, scalability issues, or simply seeking to improve code organization, Nystrom's insights offer invaluable guidance. This book is not merely a theoretical discourse on programming paradigms but a hands-on toolkit for crafting games that are both technically robust and creatively compelling.

Key Points:

  1. Covers essential design patterns like Singleton, Observer, and State.
  2. Practical examples and real-world applications provided for each pattern.
  3. Emphasizes clean, efficient, and maintainable code practices.
  4. Suitable for both beginners and experienced game developers.
  5. Written by a seasoned game developer with a strong technical background.
  6. Offers insights into optimizing game performance and workflow efficiency.

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Writer                               Robert Nystrom (Author)

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