3D Math Primer for Graphics and Game Development 2nd Edition by Fletcher Dunn (Author)
- Publisher: COMPUTER SCIENCE
- Availability: In Stock
- SKU: 46045
- Number of Pages: 846
Rs.1,620.00
Rs.1,890.00
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In the realm of graphics and game development, understanding the intricacies of 3D math is indispensable. Fletcher Dunn's "3D Math Primer for Graphics and Game Development" serves as an essential guide for both beginners and seasoned professionals alike. In this extensively revised second edition, Dunn masterfully demystifies complex mathematical concepts, presenting them in a clear and accessible manner tailored specifically for those interested in graphics programming and game design.
Dunn's comprehensive approach starts with fundamental mathematical principles, gradually building up to advanced topics relevant to 3D graphics and game development. Readers are guided through essential concepts such as vectors, matrices, transformations, and coordinate systems, providing a solid foundation upon which to tackle more advanced topics. With clarity and precision, Dunn illustrates how these mathematical constructs are applied in real-world scenarios, empowering readers to implement their own graphics algorithms and game mechanics with confidence.
Moreover, Dunn's expertise shines through in his practical approach to teaching 3D math. The book is filled with insightful explanations, illuminating examples, and practical exercises that reinforce learning and facilitate comprehension. From understanding the mechanics of camera movements to implementing collision detection algorithms, readers will find themselves equipped with the necessary tools to navigate the intricate world of 3D graphics and game development. Whether you're a budding game developer or a seasoned professional seeking to deepen your understanding, "3D Math Primer for Graphics and Game Development" is an invaluable resource that will guide you every step of the way.
Key points:
1. Comprehensive coverage of fundamental 3D math concepts.
2. Practical examples and exercises to reinforce learning.
3. Clear explanations tailored for graphics programming and game design.
4. Updated and revised second edition for contemporary needs.
5. Suitable for both beginners and experienced professionals in the field.
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Writer ✤ Fletcher Dunn (Author)
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.