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The Complete Guide to Blender Graphics: Computer Modeling & Animation 6th Edition by John M. Blain (Author)

  • Publisher: COMPUTER SCIENCE
  • Availability: In Stock
  • SKU: 46056
  • Number of Pages: 550

Rs.640.00

Rs.800.00

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The Complete Guide to Blender Graphics: Computer Modeling & Animation 6th Edition by John M. Blain is an essential resource for anyone interested in mastering the art of 3D modeling and animation using Blender, one of the most popular open-source software applications. This sixth edition offers an updated and comprehensive look at Blender’s features, tools, and capabilities, making it suitable for beginners and experienced users alike. Blain guides readers through the process of creating stunning graphics, from basic modeling techniques to advanced animation workflows. The book is filled with practical examples, exercises, and step-by-step tutorials that help users gain hands-on experience while learning. Additionally, the author covers important concepts in computer graphics, such as texturing, lighting, and rendering, ensuring that readers develop a solid understanding of the principles behind 3D graphics. This edition also includes updates reflecting the latest advancements in Blender, making it an indispensable guide for aspiring artists and animators.

Key Points:

  1. Comprehensive Coverage: The book provides a thorough introduction to Blender, covering its interface, tools, and essential features for 3D modeling and animation.

  2. Step-by-Step Tutorials: Each chapter includes detailed tutorials and exercises that guide readers through specific techniques and projects, enhancing their practical skills.

  3. Updated Content: The sixth edition incorporates the latest features and updates in Blender, ensuring that readers are learning the most current practices in 3D graphics.

  4. Focus on Fundamentals: Blain emphasizes the fundamental concepts of computer graphics, including modeling, texturing, lighting, and rendering, to build a strong foundation for users.

  5. User-Friendly Approach: Written in an accessible style, the book is designed to cater to both beginners and those with prior experience in 3D graphics.

  6. Real-World Applications: The guide includes examples and projects that reflect real-world scenarios, helping readers understand how to apply their skills in various contexts.

  7. Illustrative Diagrams: The book is filled with diagrams and screenshots that aid in understanding Blender’s complex interface and functionality.

  8. Resources and Support: Blain provides additional resources and links for further learning, encouraging readers to explore beyond the book’s content.

  9. Creative Exercises: Readers are encouraged to engage in creative exercises that promote experimentation and innovation in their 3D projects.

  10. Suitable for All Artists: Whether interested in game design, animation, or digital art, the book equips readers with the skills needed to succeed in various fields related to 3D graphics.

Conclusion:
The Complete Guide to Blender Graphics is an invaluable tool for anyone looking to delve into the world of 3D modeling and animation. John M. Blain’s clear instruction and comprehensive coverage make this book an essential resource for mastering Blender and unleashing creativity in digital art and animation.

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Writer                               John M. Blain (Author)

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