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Beginning C++ Through Game Programming (4th Edition)
Author: Michael Dawson
Quality: Black White Pakistan Print

Introduction

Beginning C++ Through Game Programming (4th Edition) by Michael Dawson is a practical guide for learning C++ programming through the development of games. The book is designed for beginners, providing a step-by-step approach to understanding C++ fundamentals while applying them to game development. Dawson uses a hands-on method, introducing concepts like variables, loops, functions, and classes through real game examples. The book includes revised content to align with the latest C++ standards and game development practices.

Key Points

  1. Introduction to C++ – Explains basic concepts such as variables, data types, input/output, and control structures.
  2. Game-Centric Approach – Teaches programming by building simple games, which makes learning engaging and practical.
  3. Object-Oriented Programming – Covers classes, inheritance, polymorphism, and encapsulation with examples from games.
  4. Pointers and Memory Management – Explains how to use pointers effectively and manage memory in C++.
  5. Game Loop and State Management – Introduces the concept of game loops and how to manage game state.
  6. Handling User Input – Discusses techniques for processing keyboard and mouse input within games.
  7. Advanced C++ Features – Covers more complex topics like file handling, exception handling, and templates.

Why Read This Book

The book's game-focused approach makes learning C++ more engaging and easier to understand for beginners. The step-by-step explanations and practical examples help reinforce key programming concepts.

Conclusion

Beginning C++ Through Game Programming is an excellent starting point for aspiring game developers and programmers. It provides a solid foundation in C++ while offering practical experience through game-based projects.

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