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AI for Game Developers by David M Bourg Glenn Seemann-AHP

  • Publisher: AH PUBLISHERS
  • Availability: In Stock
  • SKU: 51282

Rs.1,820.00

Rs.2,595.00

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"AI for Game Developers" by David M. Bourg and Glenn Seemann-AHP provides a comprehensive guide for game developers to integrate artificial intelligence (AI) into their creations. Covering essential concepts, algorithms, and practical implementations, the book equips developers with the knowledge needed to create engaging and intelligent game experiences. From pathfinding and decision-making to behavior modeling and learning techniques, this resource offers invaluable insights into leveraging AI to enhance gameplay and create immersive gaming worlds.

Key Points:

1. Introduction to AI in Games The book introduces the fundamental concepts of AI and its applications in the gaming industry, providing a clear understanding of how AI enhances player experiences.

2. Pathfinding Algorithms Exploration of pathfinding algorithms such as A* and Dijkstra's algorithm, essential for creating efficient navigation systems for characters within game environments.

3. Decision-Making Systems Discussion on designing decision-making systems for NPCs, covering topics like finite state machines, behavior trees, and goal-oriented action planning.

4. Behavior Modeling Insights into modeling complex behaviors for NPCs, including strategies for simulating realistic interactions and reactions to in-game events.

5. Learning Techniques Explanation of machine learning techniques applicable to gaming, such as reinforcement learning, neural networks, and genetic algorithms, for creating adaptive and intelligent game entities.

6. Game AI Architecture Guidance on designing modular and scalable AI architectures to facilitate the development and maintenance of AI systems within games.

7. Real-Time Strategy (RTS) Games Specific focus on AI techniques tailored for real-time strategy games, including tactics, resource management, and opponent modeling.

8. FPS and Action Games Strategies for implementing AI in first-person shooter and action games, covering enemy behaviors, combat tactics, and dynamic obstacle avoidance.

9. Sports and Racing Games Considerations for integrating AI into sports and racing games, including opponent AI, adaptive difficulty levels, and realistic opponent behaviors.

10. Testing and Optimization Techniques for testing and optimizing AI systems within games, ensuring smooth performance and balanced gameplay experiences for players.

In "AI for Game Developers" by David M. Bourg and Glenn Seemann-AHP, game developers are equipped with the knowledge and tools necessary to integrate artificial intelligence seamlessly into their creations, enhancing gameplay and immersion for players. Whether designing complex decision-making systems or implementing efficient pathfinding algorithms, this comprehensive resource offers invaluable insights into leveraging AI to create dynamic and engaging gaming experiences.

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Writer                 ✤     David M Bourg & Glenn Seemann
Publishers          ✤     AH PUBLISHERS


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